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Vucious Creed

Rokko Chan is a gem. A gem in the sea of… web browser games? Yes, this particular Megaman clone is a web browser game. Does this stop the game from being one of the better fan games? If you ask me, no, it doesn’t.

The controls are very good. You can move your character with little issue. The only issue is that due to the fact that Rokko has a dash, the game has a double-tap dash which, unfortunately, cannot be disabled. The game also sports a higher jump height than normal, but to balance that, the dash jump height is lowered (though there is a way to get a high jump with dash speed, but I’ll leave that for the player to discover). While the controls are good, it should be noted that the game, due to it being browser-based, is fitted for keyboard use. You will need a Joy2Key type of program to play it with a controller. The graphics are some of the best out there with a lot of detail in every stage. As for the music, this game has some of the best music of any fan game. A little fun fact: this game has a limited 2 CD release that contained not only the original soundtrack, but also a remixed soundtrack in two styles (8-bit and non 8-bit styles). Very few fan games can boast that its soundtrack is so good that it led to making CDs for it.

Okay, it’s time to address the “elephant in the room”. Before going over anything else, the thought about this being a web browser game needs some discussing. In an age where games can be made in an executable file, one can argue that there’s no reason to why this can’t happen. However, does it need to be? I don’t really think so, nor does it take away from the game. Also, the fact that it uses Flash is some contention. Thus, if anyone doesn’t have Flash or just plain do not like Flash may ignore the game. However, consider the fact that a game can be so well made in spite of it being Flash is amazing in and of itself. Also, for those that have issues with the window size of the game due to it being a web browser game, take note that the Zoom feature of whatever browser one may use does increase the window size of the game, so window size should be a non-issue. Though, it should be noted that if you clear out your browser, the game data resets itself and all the extras are gone (though your times are still saved). Finally, of course, if the site’s down, for whatever reason, then no game to play, obviously enough.

Now, with all that said, let’s talk level design. The overall level design is top notch. Each stage presents a fair amount of challenge to the player without going over the top or letting stage gimmicks linger. Speaking of gimmicks, this game is quite gimmicky with most stages having something unique with few stages reusing some of them. This keeps the game from getting repetitive especially since it’s such a relatively short game. Enemy layout is mostly fair, but some enemies can be placed in spots where a player might have issue dodging. However, the game’s most glaring issue is the respawn rate of enemies. It doesn’t take much screen distance for enemies to respawn. This could make some enemy placements annoying in certain situations.

The bosses are really good. While some bosses can get really chaotic, they never feel cheap or broken; just bosses with a fair amount of difficulty with mostly dodgeable patterns (Volcano Man’s “Charge Man-esque” move and Rolling Man’s Rolling Ring are examples rough attacks, but both can still be manuvered through). Even in the final stages, the bosses are very interesting which includes a true dual boss (with different attacks and patterns) and even a decent auto-scrolling boss. Though the terrain of said auto-scrolling boss will test your movement as the fight drags on.

For as good as the game is, the replay value is actually quite minimal. As I mentioned, the game is rather short and a real good player can probably beat the game in under 25 minutes (some others around 20-21 minutes). As for extras, the game has six achievements for the player to try and has a few bonus features that extend gameplay with an option for unlimited ammo and an OHKO mode called “Owata Mode”. Otherwise, out of most other fan games nowadays, this one doesn’t have many extras for the player to try and obtain.

Rokko Chan is easily one of my personal favorite fan games. Even with the small number of flaws the game presents, the positives far outweigh them. The fact that it’s a web browser Flash game does very little to detriment how well the game plays. In fact, the fact that it plays well with the “inferior” programs used should serve as a testament that even in spite of, it’s all about the amount of effort taken to make the game good (look at all those Game Maker Mega Man games and and even some of the other lesser games that you can get as an .exe file; then compare it to something like Rokko Chan). If one has time to spare and have no qualms about playing on a browser and all that entails, then I really suggest giving this game a go. It’s a gem that shouldn’t be passed by.

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