Developer: Minakuchi Engineering
Apart from floaty physics, the first Gameboy game stays true to its source material and brings Mega Man adequately into the handheld market. The end game has a lot of cheap screens and it ramps up the artificial difficulty quite fast, but one has to assume this was because the developer didn’t want people to beat a Gameboy game in one sitting.
It’s also quite sad that you only get to briefly see the 4 extra Robot Masters at the end in teleportation rooms, making the use of their weapons really low for the rest of the game. The game has its strange quirks, but I still found it somewhat enjoyable to play.