Mega Man 9

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The Ultimate Mega Man experience. Everything is fine-tuned to near perfection, and difficult to criticize.

One aspect that is only average is the aesthetics compared to the NES games. While the levels look fine and are memorable, 4-6 look far better, and even 3 is better at times.

The removal of the charge and slide could have been annoying, but the superb level design and amazing weapons more than make up for it. Everything is designed to allow you to speedrun if you know what you’re doing.

Boss design is also great. The robot masters are arguably the best in any Mega Man game, and the fortress bosses are also solid. The outstanding soundtrack is also worth a mention.

9 is my favorite Mega Man game for a reason. There is so much to praise and very, very little to criticize. Some areas are annoying without the proper weapon. Tornado Man’s platforms are sometimes finicky. Magma Bazooka is underutilized. They don’t hurt the game much, if at all.

Game Rating

Mega Man 9 is easily the best experience you can ever have not only as a Mega Man Game but also as a 2d side scroller. The level design is top notch, great boss battles, fantastic soundtrack, pixel perfect controls, nice difficulty balance, and hands down the best weapon selection in the entire series! As if the main game wasn’t enough there is a plethora of extra content. Such as an endless attack mode, time trials, a bonus level, and more difficulty settings. This combined with the huge route variety in the main game make this the most re playable Mega Man game yet.
Every little thing is perfected; the bolt system is not overly or underly generous, the pacing is perfect, the game is built for speedrunning, and every challenge is fair. None of the criticisms toward this game have held any weight against me. Many complain that there is no charge or slide but that’s excusable because the levels are designed around these limits, and besides you can play as Proto Man whom has these abilities. The only flaw I can pick out would be the occasional cheap hit or death but theses are only a flaw for the first play through. Once you learn about it they are easy to forgive.
I found Mega Man 9 to be a nearly perfect game. If you have not played this game then I implore you to do so.

Game Rating

At first I didn’t knew the game and the 10th megaman game, but all I knew is that it’s gonna be like any other garbage megaman game, however when I first played it and beat the whole game, I was really really happy and kept playing it over and over again. The only satisfying thing is Concrete man and his concrete block attack and his music in general. everything else is top notch and a perfect success and that’s what their creators used this as their last resort to save their fame. Also they have one female robot master in the game you can face and it was splendid, it reminded me of a mermaid battle underwater or like one of those underwater battles that you fight mermaids with tridents, but she was the perfect boss to face. everything else in the game is too perfect to describe. weapons are really fun to use and they can be a bit funny, it’s really powerful and can dominate literally everything in the game. I love this too much! A perfect 10/10 for this game

Game Rating

Mega Man 9 is not a perfect game by any means. It does decrease in quality near the end, the level design, while godlike, is not perfect, the backgrounds look a bit off, and the plug ball, as a weapon, is kind of lame. But with that being said, this game has to be some of the most fun I’ve ever had playing a 2D-platformer. The visuals of the game are a wonderful homage to the classic series, the weapons, stage design, boss design are amazing, however, there is an abundance of cheap deaths, so beware. The physics of the game are also ideal for the classic series. I’d even go so far as to say that they’re on par with the physics of the Mega Man Zero series! The game’s soundtrack is pretty amazing, with highlights for me being the title theme, Galaxy Man’s theme, Jewel Man’s theme, Concrete Man’s theme, and Flash in the Dark. I won’t ever say that Mega Man 9 is a perfect game, because it’s really not. However, this game is the closest thing we’ve gotten to an ideal classic Mega Man game since Mega Man 1, and is also one of my favorite Mega Man games of all time.

Game Rating

One of the most fun and challenging Mega Man experiences you can have. It manages to perfectly balance the difficulty in such a way that no single level feels too easy or too hard, apart from a few minor instances. The weapon lineup is the best in the series, all of the bosses are fun and provide a unique challenge, and the music is just godlike. You can tell the developers really put their all into making this game a celebration of the classic Mega Man games, while also recognizing those games’ faults and improving upon them. If there’s really something negative I could say about this game, it’s that the Wily stages do feel a bit uninspired, but that’s just a nitpick. Also, there are a few cheap deaths here and there, but they’re so few and far between that you quickly forget about them. If you’re someone who’s new to the Mega Man series, then this game might not quite be for you, but for any Mega Man veterans who have never played this and are looking for a nice challenge, go play this game. I promise you won’t regret it.

Game Rating
Snufflepus Penguin

Mega Man 9 is a good game. Do I think it’s the best game ever made ? No.

That said, it is certainly a reputable game. You have some really iconic music in this game, along with some memorable stages and bosses.

The stages are pretty good, if a tad uninspired. MM9 is missing the extra paths in stages, unlike games like MM6 and MM7 which is a bit disappointing. It also feels a bit bland, with not a lot of stage mechanics being introduced. For example, Concrete Man’s stage doesn’t have anything to do with concrete, instead up and down platforms introduced at the end. Tornado Man consists mostly of these weird battery flipping machines which go on for too long. Splash Woman’s moving platforms were a nice touch, but were not explored enough. Stages do love to kill you at any point of time, which is both a positive and negative. That said, the robot master stages are perfectly fine as they are, but could have really been enhanced with some more enemy types. Some stages like Jewel Man are pretty well constructed and make good use of their mechanics, so thumbs up to them.

Imagine things like a concrete mixer machine in Concrete Man’s stage with construction robots riding jackhammer machines with piledrivers, or weather satellites in Tornado’s man stage with actually tornado producing machines. What about a giant robot Poseidon as a miniboss in Splash Woman’s stage ? So many possible features were missing in MM9.

Wily Castle 9 is pretty lackluster. It loves to cram spikes everywhere, while the stage design isn’t that appealing. You also have random bits like a swing section that appears in only one room in Wily stage 1. The endgame bosses are pretty mediocre, such as the spike ball pushing boss, or the twin devil fights.

You have some really epic weapons from firing a black hole that interacts with the environment, a fantastic bee weapon that picks up weapon and energy capsules, along with piercing weapons like the Laser Trident. There are few duds like Magma Bazooka not having enough damage output and plug ball which is ineffective due to MM9’s stage design. I didn’t like how they removed the slide and charged shot (MM4), as this severely limits Mega Man’s moveset.

So, MM9 is a decent game. It’s a reputable game, and I think it excels with it’s music and weapon design. The stage design is sort of like a bland steak without seasoning. It’s decent, but could have been spiced up a lot more. The soul of a Mega Man game is there, but it lacks execution.

Game Rating