Mega Man: Rock N Roll

MEGA MAN: ROCK N ROLL
Developer: Dennis Engelhard
 

Rock N Roll plays just like the classic titles. After many decades, it’s easy for a talented developer to see the shortcomings of the official games, and make improvements on every area. Controls are tight, stages are full of polish and Robot Masters reward the player for learning their patterns.
 
Rock N Roll is clearly aimed at the Mega Man experts or those who are not willing to give up easily. You get punished harshly for mistakes, but the sense of satisfaction is immense once you finally learn how to proceed. Just like Unlimited, Rock N Roll is a must play.
 
The Wily Stages are a bit lacking in terms of graphics and they can be easy to forget. The design and the luxurious feel however, stays constant through the entire game. Rarely do we see a game anymore where farming doesn’t get you anywhere, but learning does.

 

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ThatOneEnderCase NesIcy Recent comment authors
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Icy
Icy

Mega Man Rock & Roll is a beautiful title. From start to end you encounter level design that matches the original titles, the stages all feel different from one another with various gimmicks that all stand out in the most pleasant way imaginable. The graphics are gorgeous all around, colorful, and lovely fit for all their respective stages. It all flows amazingly.

the Robot Masters are fun to learn and put up a good fight (for the most part). I never got bored fighting one of them.

The weapons are all great and well balanced, fun to play with, and the level design is built around them.

The Wily stages are well designed with decent enough bosses, if a bit dull to look at – but I never encountered harsh difficulty spikes in them.

The soundtrack is a bit underwhelming at first, but it grew on me after a while.

Overall, I absolutely reccomend playing this game. It’s a love letter to everything the series is about; from it’s basics to more advanced things – its easily one of the best Mega Man fan games there is.

Game Rating
9,7
Case Nes
Case Nes

Megaman Rock N Roll is a beautiful title, just from the start it is great. The intro stage has some interesting and fun reoccurring ideas. The controlls are spot on and surprisingly beat some official games. The progression and flow in almost every stage is perfect. Every stage is mostly unique and brings their own set of gimmicks, secrets, and their own enemies. Stage themes take unique plays on old themes and makes them new, every stage is just a fun playground for you and your weapons. The enemies actually feel appropiate for the theme and feel alive, they feel like they really are in their perspective stage.

The game can be really hard at times and I love that, when a game really challenges the player in innovative and fair ways. Whenever I come back to a stage I keep getting better at it, not my best general performance out of every Megaman game but I fins myself decent at it. Swapping characters between stages would have been nice to see but how the game gives you the option for changing characters between stages is nice. I never liked games where you can only play as one character for the whole game. The bosses and stages were fun to redo as Roll and no damnage challenges seem possible.

There are some stages that I fealt were to similar, for example Intro Stage, beginning of the Ocean Base stage, Megaman Wily 1, Roll Wily 1, Proto man Wily stage all have the same sunset background. Wily stages in general took assets from Megaman 1 and they all seem to similar. Reactor Man’s stage also seems to similar to the Ocean Base Stages, it seems like a more lively version of them. Wily bosses were a bit memorable though. Not to mention Bosses in this game are fantastic in General. The game is fun, unique and challenging, it is very creative and worth playing all the way through. If you are a Megaman fan you WILL love this game.

Game Rating
9,5
ThatOneEnder
ThatOneEnder

Rock N Roll is Unlimited 2, essentially. It’s a good game, all around with high-quality level design all around, high quality-weapons, and so on, but falls short in some major aspects. The difficulty is stupidly unforgiving, with it oftentimes being that if you make just one mistake you have to redo a lot (and there is no lives option! In a modern fangame!!) with the robot masters being the biggest example of this. Weapons are mostly good but have major balancing issues at times, with some weapons, such as Beetle Woman’s weapon, being completely outclassed when compared to the others. Balance overall seems to be quite the issue here, with there being no reason to play Mega Man over Roll until you get the charge shot upgrade, but even then Roll is still better with her vastly better mobility and small double jump that makes things so much easier. The only part of the game where Mega Man is even slightly better than Roll is in the boss fights, but even then if you are going through using weakness orders and all then this isn’t the case after the first robot master. There is no reason to play as Mega Man in the Mega Man game, and that sucks. Rock Force genuinely did this type of character selection gimmick so much better, with there still actually being a reason to play as Mega Man throughout (mainly being able to use RM weapons in RF’s case.) Roll isn’t even a major difference compared to Mega Man gameplay-wise, just that they overall are better in every way. They don’t even have different weapons or anything like how &Bass, giving even less reason to play as them.
Graphically… It’s ok? Not anything too mind-blowing just… MM5ish quality? Coloring at times feels weird at times with it having this weirdly saturated color scheme that makes even Rock Force look bright at times.
The story is ultimately disappointing, with it being hyped up as something cool and special early on just to turn out to be an ultimately just another MM4-6 style plot of its suggested to be someone else but it is Wily yet again to no one’s surprise. This honestly sucks as the way its set up is genuinely fantastic and could’ve lead to something special but just did absolutely nothing with it and that’s lame.
As for the music; It’s not great, honestly. It’s very basic and forgettable, with many fangames easily outclassing it.
I can only hope this game ultimately gets the Rock Force treatment with a complete overhaul of many aspects, mainly damage output and balancing (with the music could also get a decent overhaul as well, like Rock Force did, once again) to make it truly special. Until then, however, I just… Didn’t enjoy Rock N Roll what so ever. It is for sure for someone that is an expert, and that is fine, but with as bad as the damage output and how unforgiving the game is, the game is incredibly hard to enjoy as a casual fan. It doesn’t help that there is no difficulty options at all too, as right now it feels like the game is always set to hard mode and I can’t turn it down a notch or two to make it a fun experience.
It’s a love letter to the series, yes, but as it is if you are a casual player stay away for this game until a major update comes out addressing the difficult issues with the game. This game isn’t fun or to be honest even slightly fulfilling (the story sure didn’t help!), and if it’s not fun, why play the game?

Game Rating
5,5