Mega Man X defines your typical X experience. Enemies are a bit familiar if you’re coming from the NES games, which eases you in the game. Getting your health up to par by fetching heart containers isn’t the best way to progress, but it’s nothing too terrible.
Mega Man X is the prime example of how to teach the player correctly. No need for tutorial texts; Subtle clues and scenarios are enough. Even though Mega Man X is a lot more industrial and soulless than its classic nephews, it still manages to put a smile on my face with its action-heavy gameplay. Maverick stages are far better than the Sigma ones. Some situations are a bit cheap, but that’s the worst thing I can think of.