MEGA MAN: DR. WILY’S REVENGE (GAMEBOY)

MEGA MAN: DR. WILY’S REVENGE (GAMEBOY)
Developer: Minakuchi Engineering
 

Apart from floaty physics, the first Gameboy game stays true to its source material and brings Mega Man adequately into the handheld market. The end game has a lot of cheap screens and it ramps up the artificial difficulty quite fast, but one has to assume this was because the developer didn’t want people to beat a Gameboy game in one sitting.
 
It’s also quite sad that you only get to briefly see the 4 extra Robot Masters at the end in teleportation rooms, making the use of their weapons really low for the rest of the game. The game has its strange quirks, but I still found it somewhat enjoyable to play.

 

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Brett
Brett

An excellent conversion to handheld. It’s comparable to 1 in design philosophy, but generally handled better. The graphics and soundtrack stay true to the originals, and the first wily theme is badass.

The controls aren’t perfect, since Mega Man inches forward after you release the button midair, but I’d take these physics over 1’s.

The weapons are more balanced and overall better than their original versions. Rolling Cutter is now stronger than Thunder Beam and Fire Storm, as it should be. Bubble Lead is no longer trash. Atomic Fire doesn’t drain energy as quickly.

The level design is quite challenging. It can be infuriating until you learn it, and the final stages are crazy. Thankfully, you have your great weapons to help. Overall, the game is fun and well-paced, and is more enjoyable each and every time you play it.

Game Rating
8,4
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