One of the best Mega Man experiences you can have. Pacing and enemy placements are mostly exceptional. Stages are lively and colorful. Enemies are there to certainly kill Mega Man: They are not just pacing back and forth for no reason. Attention to detail is remarkable. Composers are also worth a mention. This would be the perfect package if it wasn’t for some shortcomings.
Biggest flaws are the difficulty of tippy-toeing, edges of platforms being hard to distinguish and ladder grabs that make you want to tear your hair out. These factors were always so perfect on Mega Man games, but they are not polished enough in Mega Man 7. Some weapons needed refinements and they could have been utilized more. Secrets are nearly impossible to find. It’s also questionable why the game gives us four starter Robot Masters instead of the original eight. Despite these points, the game can still stand on its legs quite strongly. The game splits opinions, but from the evaluation stand-point there is not much to criticize outside of the strange SNES quirks.