Mega Man 11 is whatever you make of it. The more you scum the challenges with Rush, the more you take advantage of the overly generous bolt system and the more you keep expecting, the worse it gets. Mega Man 11 is a traditional take on the franchise, and doesn’t even let the veterans down, except for being way too short of an experience.
Graphics are well presented, the mechanics are mostly well done and the level design as a whole is top notch. Robot Masters are original and they just might be the best lineup we’ve got so far. The gear system is a welcome addition and it makes the fantastic design elements come alive. The game was also clearly made for speedrunners in mind, which is a rarity these days.
The game is a bit heavy on enemy explosion effects, making it hard to see what you’re doing sometimes. Mega Man 11 is too short, but some of the challenges are so fun that it almost makes it up for it. Price point is quite high for the fact that replayability is low for casual players, and no major addons were there from the start, like Proto Man or Bass. Behold the era of DLC’s, I suppose.