What Is Nico Evaluates?

 

 

WHAT AND WHY?

 

Nico Evaluates is a show that delves into the world of different Mega Man games from fan made all the way up to official titles and criticizes them in an easily digestible format.

 

Nico Evaluates teaches developers of good development habits, showcases common mistakes and gives you an idea of what makes the perfect game.

 

Nico has over 27 years of experience in Mega Man games and 7 years in doing the No Miss challenge on his show Case: Mega Man. Nico is also the Managing Director of Snupster, a YouTube channel that specializes in racing Mega Man games with deranged rules. Nico is also a Quality Assurance Tester, having tested Mega Man: Unlimited and the upcoming Mega Man: Rock ‘n Roll.

 

STANDINGS

 

Below you’ll find the games that have been evaluated on the show in order: From best to worst. You’ll only find summaries here, so click a title of a game to watch the whole series. Keep coming back after each new game has been evaluated to find out where it lands. If a game is missing from the list, it means it has not yet been evaluated.

 

Everything I say is based on my own opinions and experience. I’m not speaking for the public and my feedback should be treated as such.

 

 

RATING GRAPH

The rating used to measure different titles against each other varies a bit from your typical system. Nico Evaluates uses something you would call a “mountain system” with different slope heights. It’s easy to be mediocre and it takes quite a lot of effort to break through certain rating barricades. Mega Man is a franchise that is very specific in how its supposed to work, and even small negative deviations can alter the score immensely. However, that doesn’t mean games with personality, or games that differ from the norm are automatically poor. Every game is judged as an individual. Games can lose stars for many reasons: Controls, physics, mechanics, gameplay, lack of teaching elements, glitches and even if the game just isn’t memorable or does a poor job of representing Mega Man.

 

It doesn’t take much pushing to swerve inside (0) – (1). When moving up to (2), it should be considered as a solid checkpoint, but with challenges to overcome.

 

At (3), the situation is quite similar: The rating gets more steady and doesn’t fluctuate as easily. Running up to (4) and (5), small aspects can move a title from side to side.

 

However, climbing up to (6) from (5) is a real endeavor since it differentiates an uninspired title to something that can be a bit more worth your while. (7) – (8) swerve again, but to ascend up to (9), the title has to overcome spectacular accomplishments.

 

(10) is a perfect game, and it most likely doesn’t exist.
 

Bingo

 

EXCUSE ME?

 

The community has taken notes: Nico likes to repeat things sometimes. This is why we can now play a fun game of Bingo. Mark any references you find in a single episode and see if you can score a Bingo!

 

Play: http://nicoevaluates.com/bingo/

 

Mega Man 9

MEGA MAN 9
Developer: Inti Creates

A harder Mega Man experience, but still relatively fair. You do get the occasional unfair deaths, but they are easily forgotten because the game is actually joyful. Mechanics are perfect, Robot Masters are easy to like and the weapon set is one of the best in the series. Levels feel like they belong to their respective Robot Masters.
 
What really makes the game is the flow. Once you get familiar with the game and even if you don’t, you realize how well it’s paced. Enemy placements aren’t coincidental, they are where they are because of good development habits.
 
I only have very minor nitpicks: Mega Man 9 loves to kill you for fun, so get used to it. Wily stages don’t feel like they have any sort of theme, they just consist of random enemies inside randomly designed fortress stages. Wily bosses aren’t too memorable. Still, this is one of the best Mega Man games to play casually or competitively.

 

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Mega Man 7

MEGA MAN 7
Developer: Capcom
 

One of the best Mega Man experiences you can have. Pacing and enemy placements are mostly exceptional. Stages are lively and colorful. Enemies are there to certainly kill Mega Man: They are not just pacing back and forth for no reason. Attention to detail is remarkable. Composers are also worth a mention. This would be the perfect package if it wasn’t for some shortcomings.
 
Biggest flaws are the difficulty of tippy-toeing, edges of platforms being hard to distinguish and ladder grabs that make you want to tear your hair out. These factors were always so perfect on Mega Man games, but they are not polished enough in Mega Man 7. Some weapons needed refinements and they could have been utilized more. Secrets are nearly impossible to find. It’s also questionable why the game gives us four starter Robot Masters instead of the original eight. Despite these points, the game can still stand on its legs quite strongly. The game splits opinions, but from the evaluation stand-point there is not much to criticize outside of the strange SNES quirks.

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Mega Man Unlimited

MEGA MAN UNLIMITED
Developer: MegaPhilX
 

Known for its beautiful attention to detail, mostly fantastic level design and quality Robot Masters, Mega Man Unlimited does many things better than most of the official titles. Tight controls and physics that are built around the game make MMU an experience like no other.
 
Unlimited sets the bar for fan game development and it accomplishes everything it wants without any major hiccups. The game is not for everyone as it sets the difficulty quite high, just like in the olden days. Death Spikes are everywhere and levels are quite long.
 
MMU will make you go “Nintendo Mad” and you will throw your controller across the room, only to pick it up and try again as you hum along to its fantastic soundtrack.

 

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Mega Man 4

MEGA MAN 4
Developer: Capcom
 

Mega Man 4 is the pinnacle of the NES Mega Man games. High attention to detail, beautiful background to foreground contrast ratios and amazing controls. Enemy placements are some of the best you’ll find and using the multi-purpose weapons is a true joy that doesn’t stop giving.
 
Only a few flaws are present. However, it is not enough to sour the experience. Robot Masters can be a bit on the boring side and just a few bad rooms are present. All of those little flaws are nothing compared to the full package: There is no better Mega Man experience on the NES. Along with its amazing soundtrack, Mega Man 4 sets a high standard that all fan games should follow. If you’re only going to play one of the NES games, make this the one you pick up.

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Mega Man 10

MEGA MAN 10
Developer: Inti Creates

A lot like its predecessor, Mega Man 9. This time the weapons are not as good. Even though there are diamonds in the rough, the game continues to pull off great Robot Master fights and mostly ideal level designs.
 
The same flow found in Mega Man 9 has been lost just a little bit. It is quite a lot harder to keep a rhythm going as most of the time the enemies swarm you or work in a way where you need to keep stopping and taking them out. This is not a bad thing, but it’s quite different from the example that 9 set. Don’t get me wrong, Mega Man 10 is quite a good game, but I personally can’t stand it.
 
The game showcases excellent Wily bosses as well, but that Block Devil needed to be scrapped, it’s horrible. There is not much else you can say about this game: It’s definitely worth your time.

 

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Mega Man: Super Fighting Robot

MEGA MAN: SUPER FIGHTING ROBOT
Developer: MrWeirdGuy
 

Super Fighting Robot puts some of the official titles to shame. SFR offers an emotional ride as you ravage through beautifully designed stages meeting a cast of what I’d consider a passable bunch of Robot Masters. The game doesn’t suffer from any major problems and its physics are top notch.
 
Super Fighting Robot tells a story of a diligent developer who loves recreating the classic Mega Man feel and executes most of it close to perfection. The more you advance in SFR, the bigger the smile on your face gets. If you’re only going to play a few Mega Man fan games, make this one of them.

 

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MEGAMAN 7 (FAMICOM)

MEGAMAN 7 (FAMICOM)
Developer: Mend (2ch)
 

This Famicom version stays mostly true to the source material. Levels can seem huge at times compared to Mega Man’s size. Some simple mistakes are present, but for the most part I’d go as far as to recommend this fan game if you’re a fan of 7 to begin with.
 
Robot Master weaknesses no longer work the same way: Feedback and animations have been removed from them. Up to you if you like this or not. There is no shop, thus the game can be difficult at times. Rush Search has also been removed and items shuffled around in the actual stages. Overall, not bad.

 

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Mega Man 3

MEGA MAN 3
Developer: Capcom
 

Mega Man 3 isn’t without its problems, but none of its issues are so bad that it would make the whole experience stale. The game is beautiful and it tries new things with its weaponry, although they are admittedly lacking. Decent Robot Masters accompanied with their colorful and fun stages really makes you come back to it several times. The game is great fun for the first 12 stages at least. Well, for the most part.
 
The game does suffer from enormous lag and controller inputs that are not optimized. The menu system is awful and combine all of the previously mentioned problems with the designs of the Doc Robots, it really does get infuriating at times. Still, I can’t but recommend this title as it is still a respectable piece of work. Mega Man 3 was made ‘Nintendo Hard’ on purpose, but what the developers forgot was what made Mega Man great in the first place: Learning AI patterns and becoming better as you play. There is no such thing with these Doc Robots.

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Mega Man V (GAMEBOY)

MEGA MAN V (GAMEBOY)
Developer: Capcom  
 

Mega Man V has gained quite the reputation among the Mega Man fans, and for good reasons. The level designs are near immaculate, the Stardroids put up a nice fight and overall the entire game stretches the capabilities of the Gameboy.
 
Lag is only present sometimes, and the extremely well crafted polish excuses a lot of the not so great designs that can sometimes be found. While there are some annoyances, overall the game is super solid. End-game seems to drag on for a bit sometimes, and some levels are quite long. Wily forms aren’t too fun.  
 
The classic Gameboy mechanics are still present, and it’s something that I don’t like. The controls and movement feel super floaty. Overall, there is not much to hate about Mega Man V: Every Gameboy owner should get a lot of playtime on this one.

 

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Mega Man IV (GAMEBOY)

MEGA MAN IV (GAMEBOY)
Developer: Capcom  
 

Mega Man IV is a solid addition to the Gameboy lineup, just behind V. The game fixes some aspects from 4 and 5, but botches others at the same time. Long gaps, repetitious levels and the lack of any real polish drops the score down.
 
The weapons work well with the small screen estate, and some of them are better than their NES counterparts. Robot Masters are alright, nothing mind-blowing what comes to the changes that have been administered. If you enjoyed the NES games, maybe bring this game with you for a field trip. If you didn’t like 4 and 5 to begin with, maybe there is still something to like here for you. At least go and try the knockback out from the new charged buster.  
 

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Mega Man

MEGA MAN
Developer: Capcom
 

The title that started it all. It’s worth to play Mega Man just to understand where it all came from. While this game carries some minor quirks, it’s a very enjoyable experience with minimal issues. Weapons and physics needed refinement, but I don’t have too many bad words to say about Mega Man.

 

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Mega Man: Rock Force

MEGA MAN: ROCK FORCE
Developer: GoldWaterDLS
 

Rock Force is a morose, dark and grim experience, like no other Mega Man game. The whole time you play the game, there is this sad undertone to the experience and it feels like you’re in one of Mega Man’s nightmares. All that being said, Rock Force is a fair title that deserves at least one playthrough. Strange sprite artwork and the dark tone can be off-putting. Keep in mind that certain questionable decisions and gimmicks set this game further away from your usual Mega Man experience.

 

Some research will prove beneficial before playing to fully enjoy this title. Based on your progression, the game will either throw puzzle stages or just classic normal stages your way and there is a convoluted way to affect the outcome which will potentially change your mind on how you liked the game at the end.

 

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Mega Man 6

MEGA MAN 6
Developer: Capcom
 

Mega Man 6 was a result of Nintendo pushing Capcom to release the game because at the time, Mega Man was so popular they wanted to cash in with it one more time during the NES’ death bed. As a result, controls are quirky, the introduced Adapters are overused and the X & Wily stages are repetitious lacking the true Mega Man feel. Soundtrack is top notch, though.
 
The biggest issue is the “jump mechanics”. You are unable to jump from a slide which makes the game very infuriating. Adapters are a big part of the core gameplay, and while they are fun to use, you should not be required to pop them on every five seconds. This renders most weapons useless as you’d rather stay on the adapter than keep switching items. Game is not very memorable and easily falls flat on its face. However, it does many things right and the Mega Man feel is there periodically. Acceptable.

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Mega Man 11

MEGA MAN 11
Developer: Capcom

Mega Man 11 is whatever you make of it. The more you scum the challenges with Rush, the more you take advantage of the overly generous bolt system and the more you keep expecting, the worse it gets. Mega Man 11 is a traditional take on the franchise, and doesn’t even let the veterans down, except for being way too short of an experience.
 
Graphics are well presented, the mechanics are mostly well done and the level design as a whole is top notch. Robot Masters are original and they just might be the best lineup we’ve got so far. The gear system is a welcome addition and it makes the fantastic design elements come alive. The game was also clearly made for speedrunners in mind, which is a rarity these days.
 
The game is a bit heavy on enemy explosion effects, making it hard to see what you’re doing sometimes. Mega Man 11 is too short, but some of the challenges are so fun that it almost makes it up for it. Price point is quite high for the fact that replayability is low for casual players, and no major addons were there from the start, like Proto Man or Bass. Behold the era of DLC’s, I suppose.

 

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ROKKO CHAN

ROKKO CHAN
Developer: 王の巣窟
 

Rokko Chan is a beautiful game. It manages to capture Mega Man quite well: Sleek tiling, graphics are pleasant, enemies are usually properly introduced, stage mechanics play well and repetition doesn’t really occur. The worst thing about this game is that it’s a flash game that you play on the browser. Not including .swf or .exe files with window size options is inexcusable.
 
There are only 6 Robot Masters, but they deliver a decent fight. Stages could have used more enemies and enemy variety: The game is quite easy at times. Double tapping a direction button should not make you dash, because it’s quite hard to tippy-toe when there is no wall-drag or wall jump. If you accidentally double tap instead of tippy-toe, you’ll surely fall down to your death. Stages also feel short because of the implemented dash. Jump height is too high to my tastes.
 
Overall the game is worth playing if you have means to do so comfortably, through software like OBS for example. There are moments of pure joy, but I just feel like we missed on something that could have been so much more. PS. Soundtrack is so worth downloading.

 

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MEGA MAN X2

MEGA MAN X2
Developer: Capcom

Your typical X experience. When you’re not going around killing soulless scrap metal, you’re trying to get your HP back that you should have had from the get-go. Most heart containers are hidden so well, you’ll probably need a guide. This is just to get your HP bar to any competent level, otherwise you’ll have problems beating the game. Secrets like these are poor design elements. Secrets are meant to be secrets, not something you absolutely need.
 
Other than that, the game is not horrible. The Mavericks are mostly fun to fight, the weapons and weaknesses make sense, and the overall quality of the game is pretty oustanding. Some control issues here and there, like accidental d-pad dashing.

 

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Mega Man 2: Atari Demake

MEGA MAN 2: ATARI DEMAKE
Developer: TheSkipper1995
 

AD is made in the old school Atari style and it respects most of its designs while sometimes going a bit overboard with the graphics, certainly exceeding the capabilities of your regular Atari console.
 
This game fills an important hole in the fan game community. It aims to fix most, if not all of Mega Man 2’s problems and it succeeds with flying colors. Weapons have been improved multiple times over, stage designs have gotten a complete overhaul and the atrocious decisions made in the development of Mega Man 2 have all been reimagined. This is what Mega Man 2 should have been.
 
For veterans, the game can be a bit of a breeze. While fixing the problems with the original title, the game became quite easy. This means it’s a fantastic fan game for beginners, too.

 

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Quint’s Revenge

QUINT’S REVENGE
Developer: ACESpark
 

Quint gets his own game in the style of the Gameboy titles. If you want to dash and duck, Quint’s Revenge doesn’t let you down on that regard, however the game is very short and suffers from partially wasted opportunity and mediocre Robot Master AI’s. Quint’s Revenge is just okay with everything it manages to accomplish, so don’t except a mind-blowing experience. It is still fun in its own right and it’s definitely a good sneak peak of what might be coming our way in Quint’s Revenge 2.

 

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MEGA PONY

MEGA PONY
Developer: Khao Mortadios
 

Even if you’re not a fan of My Little Pony, you can definitely find something to like here (as did I). Mega Pony starts out great: Physics are near flawless apart from turning, levels look nice and it plays pretty much like a decent fan game. The bosses in the game are definitely its strongest point. A lot of thought was put into the enemy AI’s and patterns. A good amount of research was done prior to making the game, as it clearly showcases how a Mega Man game should feel and control.
 
Unfortunately, the developer missed the mark what comes to the end game. The Discord stages feel like a random mess of enemies and mechanics, rather than having unique themes throughout. Every Discord stage is just a garbled mess or varying enemies with little to no thought put behind them. The bosses still manage to be awesome despite these shortcomings. The extra content is nice, but even if you don’t plan to play through the entire game, I can suggest at least trying the Mare stages. Mega Pony does a lot right, but manages to be a little bit of a letdown as well.

 

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Mega Man III (GAMEBOY)

MEGA MAN III (GAMEBOY)
Developer: Capcom  
 

Mega Man III in my eyes is the slightly better version of the first installment. Unfair sections are still there, and difficulty can spike unexpectedly. This is normal for Gameboy titles though, so you wouldn’t beat it in a single evening.
 
The weapons are fun to use, but Dive Missile seems overpowered in comparison to the others. Bosses are well done, but the late game is a disappointment.  
 

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Mega Man 2

MEGA MAN 2
Developer: Capcom
 

One of the most overrated Mega Man games of all time. Weapon balance is way off, as well as boring stage design and mediocre boss fights make this title one of the blandest experiences you can have. Wily Stages are laughable at best, only containing a couple of enemies per stage with a lot of questionable decisions in room layouts. One of the worst official Mega Man games to date that is kept alive through nostalgia.

 

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MEGA MAN: DR. WILY’S REVENGE (GAMEBOY)

MEGA MAN: DR. WILY’S REVENGE (GAMEBOY)
Developer: Minakuchi Engineering
 

Apart from floaty physics, the first Gameboy game stays true to its source material and brings Mega Man adequately into the handheld market. The end game has a lot of cheap screens and it ramps up the artificial difficulty quite fast, but one has to assume this was because the developer didn’t want people to beat a Gameboy game in one sitting.
 
It’s also quite sad that you only get to briefly see the 4 extra Robot Masters at the end in teleportation rooms, making the use of their weapons really low for the rest of the game. The game has its strange quirks, but I still found it somewhat enjoyable to play.

 

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MEGA MAN: DAY IN THE LIMELIGHT 2

MEGA MAN: DAY IN THE LIMELIGHT 2
Developer: Riverroad
 

An edition of Mega Man 3 with different levels, and no Mega Man in sight. In this game, you’ll be playing as the Robot Masters from Mega Man 2. While most of the design aspects are above average, there are quite a lot of cheap shots in enemy placement. Most stages are also too gimmicky and boss fights feel overly complicated.
 
Quick Man is also way too overpowered. Running through most stages, there is little in your way playing as him. You can see certain challenges were made for certain Robot Masters, but it’s just not enough for me to keep switching characters when Quick Man does most of them without problems. Game is also pretty boring in the later levels. This one big flaw has a major hit on this title.

 

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NEZUMIMAN

NEZUMIMAN
Developer: Fishman
 

A shell of a game. Some neat ideas, mostly good placements and designs, but fails to impress. It’s like a dish you get in a fine restaurant that doesn’t fill your expectations. Game is super easy and cute though, make your wife play it.
 
Enemies also seem to not have a theme with the actual stage, they just seem randomly chosen. Also, you can’t jump out of a slide. Why not?

 

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MEGA MAN: WILY’S FINAL ATTACK

MEGA MAN: DR. WILY’S FINAL ATTACK
Developer: TheSkipper1995
 

A game that showcases decent stages, fascinating weapons and for the most part, godlike enemy placement. The game falls flat in its delivery: Sprites and tiles look awful and many of the different gimmicks and mechanics needed further improvements. Sometimes you just die because something didn’t work the way you expected, or it was never honed down to reflect the base quality of usual Mega Man title. Wily Stages feel rushed: The developer certainly got carried away with the enemy count and some design choices in Wily 3 make you want to step on Lego, instead of carrying on.
 
If you asked me to name more than two Robot Masters after playing the game, I would fail. I can’t connect the robots to their stages, nor can I connect their weapons to their owners. The game is very forgettable and after weeks fly by, you can’t even remember what the game was called. Enemy placement and stages alone can’t carry the entire experience, and sadly in this case it tastes like flat Cola.

 

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Mega Man 5

MEGA MAN 5
Developer: Capcom
 

Mega Man 5 is a good game, however it’s not a good Mega Man game. Enemies either run from you or scroll off the screen and in fact, they don’t even challenge you in any real way. Stage design and layouts are good, but with lackluster enemy designs there is nothing to brag about. Physics are kept constant and they are up to par with Mega Man 4. Graphics look sweet and the overall feel is right.
 
Sadly, Mega Man 5 falls apart due to the charged buster mechanics. 95% of the enemies die in one hit, and the charge brings the game into its knees. Weapons are horrible and of no real use in comparison. Robot Masters could have been improved as well. If you need an easy introduction to Mega Man, maybe this title would be a good place to start, but in my opinion this game doesn’t belong in the Mega Man franchise. Mega Man 5 is just like any other Capcom game on the NES, it even shares the engine with Darkwing Duck. Makes you wonder which game was more important to Capcom at the time.

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ZOOK HERO Z

ZOOK HERO Z
Developer: Vast Fame

Zook Hero Z attempts to charm you with its cute world, fun to discover mechanics and professional looks. Don’t be fooled though, a lot of what you find consists of recycled enemy behavior, dash that outright refuses to work in certain situations and overall unpolished gameplay.
 
The game is a bootleg and tries to cram a Mega Man X experience on the Gameboy Color, partly succeeding with it. The ideas are good, but the execution is abysmal in most cases. The ending really isn’t worth the time and effort. There are still things to like about the game on a personal level at least, so I can’t kick the game too much. Even with its flaws, it’s almost worth checking. With all the negative feedback out of the way, the game does have a charm that can’t be matched for a handheld ‘Mega Man’ game.

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MEGA MAN 2.5D

MEGA MAN 2.5D
Developer: Peter Sjöstrand
 

2.5D carries an interesting characteristic and charm with its visual style, however it doesn’t succeed that well in any aspect it tries to accomplish. While the 2.5D effect can sometimes be decent to look at, it usually ends up just being in the way. 2.5D is not memorable and doesn’t carry any specific traits other than trying to be different, and as a result it gets trampled by more superior fan games. Co-op could be worth your time if that is something you desire.

 

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GIGA GIRL

GIGA GIRL
Developer: Outgunned Games

Giga Girl is a very underwhelming experience. The same enemies cycle from the stage to stage, the mediocre Robot Masters are never introduced by name, levels are missing polish and the collectibles are only for Steam achievements.
 
Add the fact that all of the weapons can only be fired a few times, it becomes a very stale experience. Harder spots are meaningless, as the game usually gives all the health back to the player in a hasty manner. The biggest problem is however the repetitious nature of the game. Controls and physics are fine, for the most part. Make your wife play it, she’ll probably like it.

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ROSENKREUZSTILETTE

ROSENKREUZSTILETTE
Developer: [erka:es], Darksquid Media
 

If you’ve played Mega Man, you’ve played Rosenkreuzstilette. Literally. Rather than using the great mechanics and flawless controls for something good, the game just blatantly copies room designs, enemies and patterns from the original Mega Man games. There are no interesting surprises, and basically nothing is new. Everything is familiar and it feels like you’d rather be playing the original games instead.
 
The game even copies the bad aspects from Mega Man 2, such as some of the weapon mechanics that were bad to begin with, accompanied with near copies of the games’ Wily stages which were horrible. Graphics are dated. Enemy variety is lacking. Such a shame the potential was ruined by lazy development. Imitation is the sincerest form of flattery. Too bad it doesn’t translate over to a video game. This is not worth money.

 

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Mega Man Revolution

MEGA MAN REVOLUTION
Developer: Fifth Independent, ACESpark
 

Revolution in its current state is underwhelming. Controls are tight and mechanics work nearly flawlessly, but you can’t escape the sheer boredom that results from playing this game. The initial Robot Master stages are alright, even though the bosses themselves are laughable at best.
 
Revolution starts going downhill after the eight stages and hits something, hard. Somehow Revolution manages to produce worse end game stages than Mega Man 2, and that’s an accomplishment. The experience is so dull there is little to no point in serious evaluation after the Robot Masters.
 
The game has a questionable road ahead of it, since it’s now being updated over at Sprites Inc., but nothing conclusive has been stated. If Revolution Remix ever sees the light of day, a revisit should be in order. The version that was played in this evaluation was 7.8.5.

 

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Mega Man Powered Up!

MEGA MAN POWERED UP!
Developer: Capcom

Powered Up is a horrid attempt at making a handheld version of the original Mega Man. Difficulty is no longer there on the Normal setting, so I’d advice anyone playing this game to use the Hard difficulty mode. Otherwise most stages can be done in pacifist style. Stages are now bland and uninteresting. Any form of difficulty that is present is artificial. The cute style doesn’t work too well, and controls are janky.
 
If you want to try another Robot Master that you’ve acquired, it resets your game to a completely new one, without asking you. You can’t just acquire a boss and start using it on the same playthrough. This is a major flaw.
 
I can only recommend this game to those who don’t seek challenge in a Mega Man game and want to look at cute graphics. Just remember that just like any other 2.5D game, this one doesn’t work all that well.

 

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Mega Man 8

MEGA MAN 8
Developer: Capcom
 

Mega Man 8 forgot what made Mega Man so iconic in the first place. While the mechanics are alright, the same five enemy types are recycled throughout all of the stages, voices in-game are horrible and repetitious, enemies don’t care for Mega Man’s presence and overall the game feels like something that was made for two year old children, but even then I’m not so sure they’d enjoy it either. The game is overly gimmicky and introduces ridiculous stage designs that don’t fit the image of a Mega Man game. Bosses and Robot Master AI’s get a pass, though.
 
Sometimes you have to renew your series, but if you’re unsure how, don’t do it. Mega Man 8 is the result of trying too hard and ending up with a pile of uninteresting goat excrement. Innovation was certainly one of the key elements when developing this title, but it ended up being its downfall. Never does it feel you’re actually progressing in the game when all you do is kill the same enemies over and over. To top the cake, add weapons that all do the same damage apart from the Flash Bomb. Avoid Mega Man 8 unless you’re nostalgia-driven.

 

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MEGA MAN II (GAMEBOY)

MEGA MAN II (GAMEBOY)
Developer: Japan System House
 

While this game is definitely the worst of the Gameboy titles, it’s not horrible. However, the high-pitched music accompanied with bad controls, shoddy level design and easy Robot Masters leave a fallacious taste in your mouth. Quint doesn’t make any sense as a concept, and you end up literally killing Wily at the end, neglecting laws of robotics.

 

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Mega Man: Revenge of The Fallen (Abridged)

MEGA MAN: REVENGE OF THE FALLEN (A)
Developer: Darkflamewolf
 

Revenge of The Fallen Abridged lacks originality, it borrows most of its assets and it’s overall a very finicky title. Physics are floaty, controls needed refinements and Robot Masters have fun in your expense with their unpredictable, random movesets.

 

Stages are designed to kill you for fun and teaching elements are missing. In most cases, you learn by dying. It’s not a fun game to play. I would have rather played a game with original assets and fair gameplay. If you asked me later which game Revenge of The Fallen was, I would tell you that I have no idea. It’s forgettable however it does improve certain Wily bosses, but getting there in the first place is a long, mind-numbing trip.

 

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MEGAMAN 8 (FAMICOM)

MEGAMAN 8 (FAMICOM)
Developer: RM8FC Team
 

A demake of Mega Man 8 that fails on most accounts. You can’t make a demake of a bad game and keep all the same designs. This game needed to be a refreshed version with a lot of fixes. It does not deliver.
 
On the positive side, some of the Robot Masters have been improved, but that’s pretty much it. Play 8 instead, or better yet: Neither.

 

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Mega Man & Bass

MEGA MAN & BASS
Developer: Capcom 

Mega Man & Bass recycles a lot of designs from Mega Man 8 for the audience that couldn’t get 8 at the time. Only difference, MM&B is brutal. Robot Masters don’t waste any time being cheap, stage designs and enemy placement are hair tearing and overall MM&B feels like a Kaizo title than a real Mega Man experience.
 
The only good thing this game has is its weapons, but that doesn’t get you far. This game is horrid.

 

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Mighty No. 9

MIGHTY NO. 9
Developer: Comcept
 

It’s a game. That’s about all of the positive things you can say about it. Game that tries to be Mega Man, but ends up being nothing like it. Its trial & error gameplay style, awkward Robot Masters, messy graphics and atrocious hint system, there is little to like here. Instead of run & gun, you’re supposed to dash into enemies to gain powerups. Sounds better on paper, I’m afraid. The tutorial explains how to move left and right, but fails at explaining why you should dash in the first place. Let alone explain what the different powerups do. For that, you need to go into the “Tips” section of the pause menu and read.
 
All Robot Masters seem fine first, but when you spend some time in their rooms you’ll start to get instantly killed. If you fail enough times, the game becomes scripted and lets you win by giving you powerups, cutting the Robot Masters’ health and also lessening the instant kill moves.
 
Stage enemies repeat quite a lot and they lack personality. The game also loves obstructing the gameplay with either your allies or just plain old text boxes. Checkpoints are placed every five steps so you never really need to worry about dying, and even if you do die, the game rewards you for it by giving you powerups.
 
Mighty No. 9 is like that awkward kid who dressed himself as Mega Man for halloween and got manhandled for not doing it justice. A despicable game.

 

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SUPER MEGA MAN 3

SUPER MEGA MAN 3
Developer: Negative1
 

Has nothing to do with Mega Man 3. It’s more of a rehash of 9 and 10, something you would see at a Capcom booth after 3 days of work. Typical asset borrowing Game Maker garbage.
 

 

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MEGA MAN (GAME GEAR)

MEGA MAN (GAME GEAR)
Developer: Freestyle

This version of Mega Man is a mix of 4 and 5. An attempt to bring Mega Man to as many handheld consoles as possible. Sadly, this is what happens when you give a random company the rights to do so. Stages selected for this title make no sense. You’ve got Cossack’s castle without Cossack: Toad Man and Wave Man have taken over it instead. Wily’s Castle is actually Quick Man’s stage. None of the Robot Master weapons do you any good, because the buster kills everything in the same amount of hits.
 
The screen estate is minimal and wasn’t scaled properly for the display. This results in constant camera issues: The screen goes up every time you jump. You can move the camera around yourself, but it doesn’t really do much else but slow the gameplay down.
 
Sprites are inaccurate and Robot Masters just jump around like maniacs. The levels chosen for the game are horrid, stages like Star Man and Quick Man make no sense in such a small screen estate. Nothing feels right, but for some odd reason I still had some fun playing this. If you feel adventurous, give it a go.

 

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MEGA MAN (DOS)

MEGA MAN (DOS)
Developer: Rozner Labs
 

A shoddy attempt at creating a Mega Man game for the DOS. It’s not too bad of a game for that era, but as a Mega Man game it truly is horrendous. Some effort was put into the Robot Masters and the weapons, but it doesn’t say much. With an open mind, you might still find some enjoyment from this title.

 

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STREET FIGHTER X MEGA MAN

STREET FIGHTER X MEGA MAN
Developer: Seow Zong Hui, “Capcom”
 

If you want to be involved with some of the most irritating fan games ever created, then look no more. Boss AI being completely random and soulless, most enemies placed horribly with too much health, unimaginative stages and clunky controls, SF X MM ends up disappointing on all aspects.
 
An inconsistent mess that likes random gameplay mechanics, something that Mega Man was never supposed to be. Stay away.

 

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MEGA MAN 1-3 (MOBILE/JAVA)

MEGA MAN 1-3 (MOBILE/JAVA)
Developer: glu

These versions made for the flip phones are only skeletons of the real games. Awful controls as expected, missing elements, strange enemy alterations and overall horrid design is a heavy rain cloud over the NES counterparts. Nothing works like you’ve come to except over the years, and the games suffer from constant audio issues. The biggest issue however is you playing these games. They don’t need to exist. Play Snake instead.
 
The overall score is the average of all the games:
 
Mega Man 1 – 0.8
Mega Man 2 – 0.4
Mega Man 3 – 0.1

 

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MEGA MAN: DOS REMAKE

MEGA MAN: DOS REMAKE
Developer: darklord92
 

This game tells all the lies. It’s supposed to be a DOS Remake, yet it has nothing to do with the DOS games at all. Most assets are ripped from the NES games instead, and the levels are very stale. Even with its multiple paths, the player doesn’t feel like exploring due to the boring nature of the title.

 

The download page promises a lot, including all new mechanics for the fortress stages (that supposedly don’t recycle any ideas from the Robot Master stages). Most of these promises are false. This title is one of the biggest letdowns in NE history.

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MEGA MAN ETERNAL

MEGA MAN ETERNAL
Developer: D.R. Page
 

An attempt was made, barely. Unoriginal ideas, one of the worst set of physics ever to be seen in a fan game, unfair frame perfect challenge, broken controls, unjustifiable Robot Master attacks make this a hefty package to try and swallow. Whatever good you might find here, makes no difference as all the bad aspects of the game quickly make you realize which way the scale tips.
 
I suggest players stay away from this game. The attitude towards reviewers and critics of Mega Man Eternal, urges me to tell other players to not get involved with its upcoming sequel, Mega Man Eternal 2.
 
Anyone attempting to provide any criticism and/or feedback for this game should be warned as it may be misconstrued and/or misinterpreted.

 

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ROCKBOT

ROCKBOT
Developer: Iuri Fiedoruk

At first glance, the game doesn’t look too bad. Only when you start playing, you’ll realize how shallow it is. Most stages are littered with Mets, Shield Attackers and Tellies, including the late game levels as well. You’ve essentially seen the whole game after beating two levels.
 
That is not the main problem with this game, however. Rockbot was originally distributed via the Google Play Store, but got removed due to having copyrighted content in the game. The developer blamed this on “trolls” via his website. At the time of this review, the website is full of hostile blaming towards people who got the game banned from the app store. These people are right, however. Copyrighted material from Nintendo, Capcom, HAL etc. can be found in the game. This is enough reason for its removal. Play Store or not, Nintendo doesn’t look kindly on stolen assets.
 
The developer encourages people to tell him if they find any copyrighted material in the game so he can remove them. That’s right, it’s now your job to let the developer know. Only problem, there is almost no original art in the entire game. In my opinion, Rockbot is one of the worst examples of a fan game today. Why even bother if almost none of the material is yours?
 
The attitude towards reviewers and critics of Rockbot, urges me to tell other players to not get involved with its upcoming sequel, Rockbot 2. Anyone attempting to provide any criticism and/or feedback for this game should be warned as it may be misconstrued and/or misinterpreted.

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MEGA MAN 42

MEGA MAN 42
Developer: Magical Hackers
 

This fan game manages to insult nearly every aspect of a typical Mega Man game. Broken mechanics, insane knockback, screen stutter and enemies that don’t make sense: This is just to name a few general problems. The developer has no idea how Mega Man works, and it’s clear. Even one of the most memorable aspects of any Mega Man game is missing: Good music. Instead, we get depressing chiptunes.
 
No matter how I try to word this summary, I can’t begin to explain how bitter this game made me. You really need to watch the full evaluation to understand all of the issues. The only good thing 42 has going for it is the weapons, they’re moderately fun to use when they work. Mega Man 42 feels like everything is just there, just to be there. Enemy placements don’t make sense, Robot Masters are finicky and their designs are questionable. Stages are repetitious and put together blindly.

 

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MEGA MAN OP2

MEGA MAN OP2
Developer: Mario Obsessed
 

It’s a 0.1 step up from the original game. This game has two alright levels, but even then the graphics look horrendous. The game is criminally long for what it is.

 

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MEGAMAN: DR. WILY WANDERS OFF

MEGAMAN: DR. WILY WANDERS OFF
Developer: oldradagast
 

Broken controls, faulty mechanics, badly produced physics: The list goes on. There is almost nothing worthwhile in this fan game. Robot Masters are generic edits of existing sprites. Most enemies are borrowed and don’t work well.
 
I’m wasting my time writing this review when it doesn’t deserve it. 0.1 stars because Lawnmower Man’s weapon meows like a cat and you can actually beat the game. Save states are included, which are there only because the game can lock up. Forget about this one. There’s too many flaws to list.

 

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MEGA MAN 3 (DOS)

MEGA MAN 3 (DOS)
Developer: Rozner Labs
 

Take Mega Man (DOS) and roll it in dog feces. Labyrinth-like levels and only one Robot Master AI that gets recycled over and over should be enough to stop anyone from having fun. It’s worth to have it on your shelf as a relic, but actually playing it would be hazardous for your health.

 

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Mega Man Rocks!

MEGA MAN ROCKS!
Developer: Eric Ruth
 

Mega Man Rocks! was probably made with good intentions in mind, but it fails on every aspect. Every basic mechanic is broken: Everything you know and love about Mega Man isn’t present here. Jump is ridiculously high, the ducking ability doesn’t come into any real play, the inability to slide while running as well as other variables that should be top notch, are sketchy. Levels repeat sections and the same enemies repeat from stage to stage. The game lacks testing and showcases the developer’s lackluster understanding on how a Mega Man game should work.
 
Some enemies were placed into their original positions and never moved again even if they didn’t function correctly in the position they were placed at. Mega Man Rocks! lacks any kind of polish. You will almost never run out of energy: In fact, most times you will die dropping down a pit, because enemies are always placed near them or in such a way where they will hit you right as you make a jump.
 
Going back to previous screens or just landing a jump wrong after a transition can lock the game up. Testing the game can lock it up. Playing the game normally can lock it up. Stay away if you love Mega Man.

 

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MEGA MAN PROJECT ZERO

MEGA MAN PROJECT ZERO
Developer: Zigma
 

The horrible version of Revenge of The Fallen. Don’t play this if you respect yourself. Just like Origins, nothing is worth a mention. Most of the time you’ll be shooting down Shield Attackers and a couple other enemy types. When you’re not doing that, you’re falling into spikes before seeing them.
 
This game has one of the biggest sins in fan game history. The first Wily boss requires shuffling weapons around to kill it. After that, you will never get your weapons back without tedious farming. The game never fills your weapons back up, not even after a Game Over. Game Over on the last stage gives you zero lives upon continuing with no filling of the weapon energies, making it more difficult than it should be. There are no weapon pickups anywhere. What a joke.

 

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MEGA MAN PERFECT HARMONY

MEGA MAN PERFECT HARMONY
Developer: Rud
 

Perfect Harmony is more Contra than Mega Man. Endless barrage of enemies, horrible stage design and the marks of lackluster research leaves me horrified. It’s a game that was developed for four players and never balanced for single player. That to me is a serious offense.
 
The game has been in Beta for almost a decade and seemingly the development has stopped. I wasn’t able to make it to a single robot master due to the unbalanced gameplay. Not all of the bosses are there either: They were never finished. Some original ideas can be seen, but they are all covered in liquid filth. Do yourself a favor and play Contra or 2.5D with your friends instead.

 

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MEGA MAN OP

MEGA MAN OP
Developer: Mario Obsessed
 

Not an actual game, but more of an engine showcase. It’s the Mega Man Maker engine from 2016 with some slight sprite modifications here and there. Rest of the time it’s using the five assets that came with the engine. To think I mainly evaluated an engine, is an insult of its own.

 

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Mega Man 2 & 3 (Tiger Electronics)

MEGA MAN 2 & 3 (TIGER ELECTRONICS)
Developer: Tiger Electronics

The Tiger games were an attempt to cash in with known game franchises, and to sucker in buyers who didn’t know any better. Often bought as gifts, these games remind us why the Gameboy was so successful.
 
The games are nothing more than fixated images on an LCD screen that barely represent the source material. It’s hard to play a game with no real animation. I’d suggest buying these only for your collective needs.

 

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MEGA MAN ORIGINS

MEGA MAN ORIGINS
Developer: Animetro
 

In my opinion, Mega Man Origins should not be played by any self-respecting individual who loves Mega Man. Origins doesn’t follow good development guidelines let alone the example that the original games set. Nothing is worth a mention. The developer rushes through his own game in his video series, colliding into enemies giving the impression of being uninterested in his own work.
 
Once you’ve played two to three stages, you’ve seen what the whole game has to offer. Most of the time you’ll be running straight to the right with occasional enemies popping up. This game is disgusting.
 
* Parental guide: Upon trying to download the game, you are redirected to a website that has a picture of a young anime girl who is exposed with a shot picturing her privates shining through her underwear. Only by scrolling down are you able to find Mega Man Origins.

 

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SUPER MEGA MAN 2

SUPER MEGA MAN 2
Developer: Negative1
 

There is not a single thing this “game” got right. If this was the first ever sidescrolling platformer, the genre would have never progressed to where it is today.
 

 

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